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THE DRAGON'S GATE
 
HUNTING PAGE  

There are many hunting areas all over the world of Aradath where you can put your wits and skills against every monster imaginable. Some only have weak monsters while others require hunting parties to be successful. They are listed below by regions and then in alphabetical order. This list is an on going processess. Please excuse the lack of information on this page.

Hunting Areas Coding:

  • Green for a Low Level Area
  • Yellow for a Medium Level Area
  • Orange for a High Level Area
  • Red for Deadly/Suicidal, group required Area
  • ** Please help update this page. Sent submissions to Gia

    SPUR

    LEVEL

    LOCATION

    DESCRIPTION

    Green CULTIES

    From TS go Due NW, through the gate, NW, North till you see some broken swinging doors. Go W, NW, Go door. SEARCH ROOM FOR STAIRWAY. This is the general place. There is an arch and an alcove to go through, follow that hallway, go through a banner. There is a downstairs area you can find darn easily enough if you just read the room descriptions. (Creatures: A dark cult priest, A cult fanatic, A cult leader)

    Red DEMONS

    Few venture to the Demons alone. Few can survive there alone. Get a sturdy, well rounded team. Lesser Demons throw Spells, some that pulse, some that slow, and they also claw. A Lesser Demon can kill someone in less than 30 seconds. Black Horned Demons are a tougher version of the lesser demon. Greater Demons are Psionic, and can put a powerful slow on you. The best way to handle any of these is to take a Psion with the ability to confuse. The demons have 2 levels, the entry level, and a lower level. There is no significant difference in generation on either level. You can only translocate to and from the room just past the yellow door (inside the demons, not in the hallway outside). No directions are provided because you REALLY want someone to show you the way and escort you there the first time...and the directions sometimes change. - Malthus Kerensky

    Green EASTERN HOUSING

    head due east of TS, through two sets of main gates. Wander around and watch out for angry residents who might stab you will very deadly blades, and possibly strip you as well. Thieves are mean. Beware!! There is a The blood-crazed axe murderer who is on the loose. His axe is extreamly deadly.!!!

    Yellow NORTH BRIDGE TRAIL

    West all the way, go gate, west all the way, go gate, north all the way, head west and north (kinda head in a general west or north direction, moving north when you can) you should come to a road than runs basically north and south. It is nearly impossible to get lost here since its pretty much one way. There is one spot where you might fall in a hole and you'll have to search for a set up steps or something to get out. You'll find rogues, lizardmen, orks and trolls. Trolls are very hard to kill and will come back alive after killed. Be carefull about going to far north. Farther along this road is Ogres. They can be pretty tough. I dont recommend trying them until you get a few levels.

    Yellow SAILORS

    From TS, go due west, past the Merchant's Gate and then west again past the West Gate. Head south along the Tradeway until you cannot go further south, southeast, a few more steps straight south will take you to the Docks. Head southeast again, then northeast. Go along the ah.. ramp? onto the ship and hunt sailors. easy prey that doesn't gang up on you.

    Green SCARECROWS

    From TS go due south, following Noble Way to the South Gate. From the South Gate, go two steps south, and head eastward. When that road stops going east, go NE. East a bit and there's a gate. Through that gate is the cornfield. Watch out for the Tin Man (never seen him myself).

    Pale Green Sewers

    West all the way, go gate, west all the way, go gate, north all the way, go exposed pipe. Fairly low level NPC in there but some things like assassins will pop up that may be kinda tough. A lot of the NPC will come back alive after you kill them. The rock lizards and wererats come to mind as something that will come back alive. So dont sit to heal up in the same room as one you just killed. You may get a bit turned around in here and get lost briefly but if you backtrack in the general direction you just came from you should be alright. Dont cross any bridges or go through archways/doorways until you feel comfortable navigating this first section. Some of the NPC in here do not carry anything and are good for uses only.

    Pale Green SKELETONS

    From the small crossroad at the northern end of Noble Way, head east all the way, through the gate into the Haunted House. Go up the stairs, east to a door, through the door and south and east. Look for the initials XJS.

    Green SMUGGLERS TUNNEL

    Use the same directions as above to get to the sewers. Once you go through the exposed pipe head straight south and through another pipe. Go pipe and this is the smugglers tunnel. Its pretty much just an east/west tunnel that is impossible to get lost in. As the name implies you will find smugglers in here. There was Landsharks as well, the last time i was there. An occasional assassin will generate in here as well.

    Yellow SOUTHLANDS

    South all the way, go gate, south all the way, go gate, south all the way, go gate, you should be next to a rainbow silk tent. From here head in a general southernly direction. when you can no longer go south you should be at the wilderness gate, go gate. stay on the road or you may be lost. The road runs southwest, go southwest all the way to Meetpoint, go gate and you are inside Meetpoint. Keep moving southwest to the gate, go gate, go bridge. (there is a bridge right after the gate but you may have to go one space south to find it) once you go bridge you are in the southlands. This area is fairly large but its basically oval or square shaped as long as you dont take any paths or trails you should be ok and navigate it fairly easily. There are a few areas where the room is "mazelike" and doubles back on itself but you will get the hang of that fairly quickly. You'll find a variety of NPC here to fight including frogmen and red-cloaked scouts.

    RATHAN

    LEVEL

    LOCATION

    DESCRIPTION

    Yellow

    Crooks & racketeer's

    from the central plaza south go East 1 then SE keep going in an easterly direction until you can only go north then got north. Go past Sa's temple 1 and you will need to search for a tunnel. The crooks attack with melee and the racketeer's attack with spells and melee. Keep a sharp lookout you never know what you might find in there. - Dravon Soulkill

    Orange

    GOLEMS

    From Ft Tarath, Head North, then NorthWest up the silver strand. At the dead end, GO CLOUD. Continue west until you reach the gate. From easiest to hardest to hit: Granite Golems, Water Golems, Steel Golems, Purple Crystal Golems. Granite Golems are moderately psi resistant. Purple Golems attack at range. Treasure varies from a few to 20+ gold, and 50-400 silver. The purple golems also carry a shard worth over 4 gold. The first floor is 3 by 3. The stairs to the second floor are in the NW corner. The Second floor is 2 by 2. The stairs to the 3rd floor are in the NE corner. There is a portal to a walkway leading to Tangaa in the NW of the 3rd floor. Golems appear at the same rate on each floor, and come in singles and pairs. - Malthus Kerensky

    Yellow

    Sanctuary

    on the east side are lesser wights and wind spirits
    on the west side are wights and tortured spirits
    west side is yellow east side is green
    From the central plaza square head north until you get to the castle. Then go west until you see the Arch. Go arch careful when you enter you might fall through that big drain. Go door and your in the sanctuary it is somewhat circular in travel west side has . the east side has lesser wights, wights and wind spirits - Dravon Soulkill

    Green

    Sewers

    rats,sewer workers,smugglers
    there are 3 ways to get into the sewers. Maybe if you look for some type of drainage you will find the way. Smugglers are a good spot to get some skill and a bit of loot. Similar to the smugglers in spur. - Dravon Soulkill

    EMJEDAH

    LEVEL

    LOCATION

    DESCRIPTION

    TBA

    TBA

    Coming Soon!

    TREEHAVEN

    LEVEL

    LOCATION

    DESCRIPTION

    TBA

    TBA

    Coming Soon!

     

    Hunting Directions contributed by:

  • the Freak!
  • IZDemon
  •  



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